The effect is intended to be entirely unique for yoyos (I think it is but I can't be certain that no other mods have done this before) and very flashy.ĭrops from: Any standard Martian Madness enemy (1/800 drop chance). Taking from the golem it is meant to be massive, kind of primitive looking but extremely threatening. To do a first strike the yoyo needs to charge either by retracting or by not hitting an enemy for 5 seconds, when charged it will make a sound effect and start glowing. Also it's first strike creates a massive shockwave that does double damage. Special Effect - Quite slow but high damage.
These effects include the malaise dripping damaging bile, the chik spraying crystal shards or the kraken lashing out with tentacles on impact.ĭrops from: Golem in normal mode (25% drop chance) or Golem Treasure bag in expert (33% drop chance). Giving them special niches rather than just being a copy-paste weapon with slightly longer strings and lifetime. Ty's Yoyo redux adds new effects to all vanilla yoyo projectiles (except the Wooden Yoyo and the Terrarian) with the goal of making them more interesting and useful.
In addition, all of these features can be enabled or disabled via the internal config to fit the mod to your liking. It does this through four main ways: new effects for vanilla yoyos, new custom yoyos, new yoyo accessories and new recipes for vanilla yoyos.
It is a small tweaks & content mod available now for download on tmodloader that aims to make using yoyos in general easier, more interesting and hopefully more fun.
Ty's yoyo redux is a tmodloader mod I've been working on for the past couple of months with the goal of improving the vanilla yoyo-subclass experience.